Beattrix Mobile Game (WIP)

The task:
Create a fast and responsive mobile rhythm game.
I was 100% responsible for all the visuals and the sounds, while sharing the coding part with a colleague. 
Features included custom music, levels matching the rhythm, a unique looping mechanic and a meta narrative.

Challenges:
Assets and code needed to be optimized to achieve 60+ fps on android.
Optimizations included poly budgeting, texture packing, creating custom glow effects to fake hdr,  and controlling game time to always stay in sync with the song.
We also built an in engine (unreal 4) tool to help us automatically scale obstacles to match the beat procedurally.